Abstract
The invention relates to systems and methods of selecting and placing real-world wagers responsive to one or more wager triggers, obtaining outcomes of the real-world wagers, facilitating user interactions with various interactive media, and revealing the outcomes of the real-world wagers through the interactive media to give an appearance that the outcomes of the real-world wagers resulted from the user interactions even though the outcomes resulted from the real-world wagers and were determined before the user interactions. A real-world wager may be initiated by one or more wager triggers that cause the real-world wager to be placed. The one or more wager triggers may include, without limitation, acquisition of a token, user selection or initiation of interactive media (e.g., selection of a game to play), an occurrence of an event in the interactive media (e.g., based on a user controlled or other in-game action), and/or other events.
Claims
-
A computer implemented method of triggering real-world wagers through interactive media, the method being implemented in a computer system having one or more physical processors programmed with computer program instructions that, when executed by the one or more physical processors, cause the computer system to perform the method, the method comprising:
receiving, by the computer system, a wager trigger that causes one or more real-world wagers to be placed on behalf of a user without an explicit request by a user for the one or more real-world wagers;
processing, by the computer system, a real-world wager associated with the user based on the wager trigger;
determining, by the computer system, an outcome of the real-world wager before a user interaction by the user with interactive media; and
revealing, by the computer system, at least a portion of the outcome to the user through the interactive media based on the user interaction to give the appearance that the user won the revealed portion based on the user interaction.
- The method of claim 1, wherein the wager trigger comprises a second user interaction by the user with the interactive media.
- The method of claim 1, wherein the wager trigger comprises a second user interaction by the user with second interactive media.
- The method of claim 1, wherein the interactive media comprises a first game played by the user, and wherein the wager trigger comprises an in-game action of the user in the first game and/or an in-game action of the user in a second game played by the user.
- The method of claim 1, wherein the interactive media comprises a first game played by the user, and wherein the real-world wager is processed before gameplay of the first game is initiated for the user.
- The method of claim 1, wherein the interactive media comprises a first game played by the user, and wherein the real-world wager is processed while the user is playing the first game.
- The method of claim 1, wherein the interactive media comprises a first game played by the user, and wherein the real-world wager is processed while the user is playing a second game.
-
The method of claim 1, further comprising:
initiating, by the computer system, the interactive media based on timing information associated with availability of the outcome.
- The method of claim 8, wherein the timing information indicates whether the determination of the outcome is complete.
-
The method of claim 8, further comprising:
determining, by the computer system, based on the timing information, an estimated time at which the outcome will become available, wherein the interactive media is initiated based on the estimated time.
-
The method of claim 1, wherein the interactive media comprises a first game played by the user, the method further comprising:
placing, by the computer system, a reveal opportunity in the first game based on timing information associated with the determination of the outcome,
wherein the portion of the outcome is revealed to the user based on the user interaction satisfying one or more conditions associated with the reveal opportunity.
Owners (US)
-
Game Play Network Inc. D/b/a Oddz
(May 22 2014)
Explore more patents:
Applicants
Inventors
-
Fine Russell M
Explore more patents:
-
Marshall David M
Explore more patents:
-
Tung Douglas W
Explore more patents:
CPC Classifications
-
G07F17/3262
Explore more patents:
-
A63F13/00
Explore more patents:
-
G07F17/3209
Explore more patents:
-
G07F17/3211
Explore more patents:
-
G07F17/3225
Explore more patents:
-
G07F17/3227
Explore more patents:
-
G07F17/3241
Explore more patents:
-
G07F17/3244
Explore more patents:
-
G07F17/326
Explore more patents:
-
G07F17/3288
Explore more patents:
IPC Classifications
-
G07F17/32
Explore more patents:
Document Preview
- Publication: Jun 18, 2015
-
Application:
Feb 23, 2015
US 201514629213 A
-
Priority:
Feb 23, 2015
US 201514629213 A
-
Priority:
Mar 13, 2014
US 201414210308 A
-
Priority:
Mar 13, 2013
US 201361779945 P